DestroySystem
Inherits: System
Functions
removeMachine
Removes a machine and clean up all its connections.
function removeMachine(bytes32 _machineEntity) public;
Parameters
Name | Type | Description |
---|---|---|
_machineEntity | bytes32 | The id for the machine entity to be removed |
_removeOutgoingConnection
function _removeOutgoingConnection(bytes32 _sourceMachine, bytes32 _connectedMachine) internal;
_removeIncomingConnection
function _removeIncomingConnection(bytes32 _targetMachine, bytes32 _connectedMachine) internal;